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About Digital Art / Professional Gabriel Björk Stiernström21/Male/Sweden Recent Activity
Deviant for 8 Years
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Newest Deviations

Living Streets :icongabriel-bs:Gabriel-BS 247 22 Hades' Star - Jump Gate :icongabriel-bs:Gabriel-BS 233 14 Waste Pickers :icongabriel-bs:Gabriel-BS 228 25 Hades' Star - Black Citadel :icongabriel-bs:Gabriel-BS 1,212 71 Hades' Star - Supernova :icongabriel-bs:Gabriel-BS 263 6 Hades' Star - Ice Planet :icongabriel-bs:Gabriel-BS 248 7 Beached :icongabriel-bs:Gabriel-BS 10 1 Exploration of an Old World :icongabriel-bs:Gabriel-BS 231 11 Markus Heitz, Wedora Book Cover :icongabriel-bs:Gabriel-BS 3 0 A Place of Magic :icongabriel-bs:Gabriel-BS 161 14 In Oblivion :icongabriel-bs:Gabriel-BS 649 57 Remainder of the Forgotten :icongabriel-bs:Gabriel-BS 123 17 The Phantoms Game :icongabriel-bs:Gabriel-BS 36 7 Cartographer :icongabriel-bs:Gabriel-BS 265 59 Asteroid Mining Facility :icongabriel-bs:Gabriel-BS 336 34 Survivor :icongabriel-bs:Gabriel-BS 61 6

Favourites

Oculus :iconguweiz:GUWEIZ 5,401 86 Doggen :iconsmapel:Smapel 2 0 Proteus :icongabrielgajdos:GabrielGajdos 265 24 The Void Sector 2.0 :iconkuldarleement:KuldarLeement 1,596 36 Red Mines :iconnajtkriss:najtkriss 1,227 24 Panorama over the Urban Jewel of Luna :iconerenarik:erenarik 348 17 Epistellar Horizon :iconelreviae:elreviae 678 48 The Burning Man :iconchriscold:ChrisCold 1,638 33 if you fall hard, I fall harder :icondavidschermann:DavidSchermann 869 63 bigger than us /3 :icondavidschermann:DavidSchermann 569 26 Renegade :iconchriscold:ChrisCold 1,072 24 Lyonesse City :iconflaviobolla:flaviobolla 1,409 25 Lyonesse City - Overview :iconflaviobolla:flaviobolla 1,048 16 Pyres Of Atonement Walkthrough :iconarchang3lzz:aRchAng3lZz 168 30 Winter Castle :iconskiorh:Skiorh 1,436 62 Misty Mountains :iconewkn:eWKn 2,604 55

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Gabriel-BS's Profile Picture
Gabriel-BS
Gabriel Björk Stiernström
Artist | Professional | Digital Art
Sweden
Freelance Concept Artist | Contact: gabriel.bjst@gmail.com

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Activity


Living Streets
I did an analysis of the film Blade Runner for a school assignment. I did this image after the assignment was over and the goal was to capture the feeling and look of the film. If you're interested in the sketch work before this image you can see them at my ArtStation: www.artstation.com/artwork/o8A…

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Hades' Star - Jump Gate
Conceptual illustration done for Parallel Space Inc. and their game Hades' Star. Website Hades Star!

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"The first Scout ships we sent into the newly discovered Hades Galaxy confirmed what our greediest Corporations were hoping for: A new world filled with rich star systems and rare minerals. Subsequent reports of hostile environments, unstable stars, and a mysterious indigenous race were quickly dismissed. Massive Colonization missions were put in place in record time. Already, hundreds of fleets have arrived into the new Galaxy and set outposts on various planets. New ones arrive daily.

As the owner of a humble fleet arriving at the outskirts of the Hades Galaxy, you will work to colonize planets, collect valuable minerals, build space stations, grow your economy and solidify your presence in dangerous star systems. You will create fleets to expand and protect your interests against the aggressive race guarding this galaxy. You will have the option to join your efforts with other players and form Corporations, giving access to more powerful fleets and growing your influence in the political landscape formed by thousands of other human players."

www.hadesstar.com

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Waste Pickers
I did an analysis of the film Blade Runner for a school assignment, and this is one result of that analysis trying to capture the feeling and look of the film. If you're interested in the sketch work before this image you can see them at my ArtStation www.artstation.com/artwork/o8A…
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Hades' Star - Black Citadel
Another conceptual illustration done for Parallel Space Inc. and their game Hades' Star. Website Hades Star!

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"The first Scout ships we sent into the newly discovered Hades Galaxy confirmed what our greediest Corporations were hoping for: A new world filled with rich star systems and rare minerals. Subsequent reports of hostile environments, unstable stars, and a mysterious indigenous race were quickly dismissed. Massive Colonization missions were put in place in record time. Already, hundreds of fleets have arrived into the new Galaxy and set outposts on various planets. New ones arrive daily.

As the owner of a humble fleet arriving at the outskirts of the Hades Galaxy, you will work to colonize planets, collect valuable minerals, build space stations, grow your economy and solidify your presence in dangerous star systems. You will create fleets to expand and protect your interests against the aggressive race guarding this galaxy. You will have the option to join your efforts with other players and form Corporations, giving access to more powerful fleets and growing your influence in the political landscape formed by thousands of other human players."

www.hadesstar.com

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Hades' Star - Supernova
A while back now I got the opportunity to create two promotional artworks for Parallel Space Inc for their upcoming game Hades' Star. Check out their recently launched website Hades Star!

"The first Scout ships we sent into the newly discovered Hades Galaxy confirmed what our greediest Corporations were hoping for: A new world filled with rich star systems and rare minerals. Subsequent reports of hostile environments, unstable stars, and a mysterious indigenous race were quickly dismissed. Massive Colonization missions were put in place in record time. Already, hundreds of fleets have arrived into the new Galaxy and set outposts on various planets. New ones arrive daily.

As the owner of a humble fleet arriving at the outskirts of the Hades Galaxy, you will work to colonize planets, collect valuable minerals, build space stations, grow your economy and solidify your presence in dangerous star systems. You will create fleets to expand and protect your interests against the aggressive race guarding this galaxy. You will have the option to join your efforts with other players and form Corporations, giving access to more powerful fleets and growing your influence in the political landscape formed by thousands of other human players."

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Well, planets getting destroyed have now become a common theme among my images... I hope you like this one as well! See the other image here: gabriel-bs.deviantart.com/art/…
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Comments


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:icontrybalwings:
trybalwings Featured By Owner Dec 19, 2016  Hobbyist Traditional Artist
ALL of your work is so great! Please understand that by watching you, I am essentially "saying" ALL of your art is favorited! 

MAN, you do good work!
Reply
:iconf3n-r1r:
F3N-R1R Featured By Owner Nov 21, 2016  Hobbyist Traditional Artist
All of your work is just phenomenal and breathtaking!

As I aspire to be working on scenery as well, I'd to ask you some questions and pointers, if you don't mind.
Reply
:icongabriel-bs:
Gabriel-BS Featured By Owner Nov 22, 2016  Professional Digital Artist
Thank you very much!

I don't mind, ask away anything and I'll do my best answering!
Reply
:iconf3n-r1r:
F3N-R1R Featured By Owner Edited Nov 22, 2016  Hobbyist Traditional Artist
You say you use Photoshop to make these? I can't really imagine how.
How much time does it usually take you to complete an image?
What inspires you to create these?
Do you have any videos or streams on how you make your work?

Any special tricks you can share? Tools or programs, or techniques not well known?
Reply
:icongabriel-bs:
Gabriel-BS Featured By Owner Edited Nov 24, 2016  Professional Digital Artist
Photoshop is a very powerful tool if you know how to use it! But I also use 3D programs (Autodesk Maya is what I prefer) that helps me frame the composition, light and the big shapes very easily. Sometimes I get more advanced in 3D creating shaders and texturing with HDR-lighting, but only if I feel the need to. I find it unnecessary to do too much work in 3D when some things will be quicker and easier in photoshop.

The time it takes for an image truly depends on if it's personal work, client work, if I try something new, if it's something I know, what level of detail I want to achieve. A very simplistic space image could take 2 hours, a very detailed piece can take up to a week.

Books, images, music, trips, games, films. Everything and anything really.
Books are great because there's no imagery, everything I see is my own imagination and sometimes it can be pretty awesome and inspiring. This doesn't mean that I need to create a scene from this book but it can be used as simply inspiration.
Watching other peoples works inspires me and pushes me to become better a better artist myself.
Music can create amazing emotion and feeling that I sometimes try to translate into an image.
What I think could be the most important source of inspiration is the environment itself. See the world, or if that's not possible, walk around your own neighbourhood. Find a forest, find an abandoned factory, walk streets you don't know and simply look around you. Sometimes you see what could be a fantastic image right in front of you, bring a camera or a sketchbook and capture what you see. It's very important to know other cultures, people, architectural styles etc. if you want to grow as a person and as an artist. It's about gathering a visual library more or less. Don't expect to find all you need on the computer, move yourself!

Yes but only one so far www.youtube.com/watch?v=zj9lOt… but I'll try and make more in the future! But there are tons of videos and tutorials online if you are interested. Gumroad if perfect where you can support an artist and get so much material back check on some people like Maciej Kuciara, Anthony Jones, Ben Mauro, Eytan Zana, John Sweeny, John J. Park, Jan Urschel... just to mention a few. And if you want free great content you can check up artist on YouTube. Many upload entire makings and some breakdowns. If you browse ArtStation.com it's easier to see if people have a video of the process of the images. Apart from that there are a few concept artist that do stream and make interviews with other artists such as Learned Squared, Art Cafe (by Maciej Kuciara) and Level Up! (Wojtek Fus, Darek Zabrocki & Jonas De Ro). There's so much more if you just know where to look!

And any special tricks? Well, there isn't "one trick" that will magically make an image happen. Know your fundamentals about color, light, depth, composition. Take your time, make mistakes, start again, have someone give you feedback that's constructive. Use pen and paper and sketch out your surroundings and you'll start seeing things you don't even think about. Try and actually understand how things work in correlation with each other. Don't be selective either, even though you aren't doing traditional art you should still analyse it and learn from it, find things to appreciate in it. What actually makes you appreciate an image, try and break it down. Gather references and gain experience!

Hope this helped somewhat!
Reply
(1 Reply)
:icondibuj01:
Dibuj01 Featured By Owner Nov 17, 2016
Great job.
Reply
:icongabriel-bs:
Gabriel-BS Featured By Owner Nov 18, 2016  Professional Digital Artist
Thank you! :)
Reply
:iconmiserio:
Miserio Featured By Owner Oct 3, 2016  Student General Artist
Wow. I love your works!
Reply
:icongabriel-bs:
Gabriel-BS Featured By Owner Oct 4, 2016  Professional Digital Artist
Thank you! I'm glad that you do :)
Reply
:iconalfamorfeus:
alfamorfeus Featured By Owner Aug 27, 2016
happy birthday
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